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A month is about 30-31 days, and the player gets paid 3000 per month. They spend 100 per day, which comes out to 3000 to 3100 spent per month not taking into account any Diamonds cards.

Am I missing something or is the inevitable descent into debt intentional and if so, are there any rules on the consequences of falling into debt?

Hi, and thanks for playing the game. When I first wrote Blood, the monthly salary was based on the lower end of what a real world EMT makes. The monthly cost of living is also a rough estimate. Like most of the mechanics, it was intended to put pressure on the character.  

Going broke or into debt doesn’t have any direct mechanical effects, but could affect the story you are telling.  Narratively, there are ways around this: you can journal about how the character asks for a raise, lowers their standard of living (eg moves into a crappier apartment), picks up a second job, decides to rob some of their victims in addition to draining them, etc. 

If you prefer not to deal with this more mundane element, then you could adjust the character’s monthly salary up, cost of living down, or both  However, this mix of mundane vs fantastical challenges was intentional. That being said, it’s your story, so feel free to make any changes that increase your enjoyment of the game.

Sort of a long answer to a short question, but I hope it helps!

Best,

TS

I see. I hadn't gotten the idea that the salary and cost of living were stats intended to be modified by the narrative. Hunger and Exposure are systems that link with each other, where one feeds the other, so I was expecting Cash to have an integrated place in the mechanics as well.

I love this game so much I made a website about it. It has the variant rules I use and the beginning of my game, but I wrote it on paper and am too lazy to trascribe the rest...., anyways, very cool!!! 

Thanks! The website is very cool, and I like a lot of the changes you incorporated. 

I dont feel atracted for solos RPG's commonly. This sound fantastic.

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Thanks! Hope you give it a try.  

this is so funky. i'm hooked and obsessed

Awesome! Glad you like it!

I'm playing it and a question arises, how many pints represent a loss of 20, 40 and 50%?

Depends on the victim type. E.g., if it's a young adult, they have 10 pints, so 20% would be 2 pints, etc.

Given jam restrictions, I didn't have enough room to include a bigger table that broke all of that down for each victim type. That is something I would include in an expanded/revised version. 

Good gentleman:

You give us your permission to translate this game into Spanish and distribute it... we would give you the translation to publish here.

Hi! Thanks for the offer. Let me think on it.

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Our idea is that we can post it on the ROLGRATIS.com page and that you can put it here on your Itchi.io or mine or both (I don't care about this). I usually put my creations for free and the PSD for €5. But wow, as this license is Copyright, we do what you tell us. Give me an email and I'll send you the translation or write to me at distrotuz at gmail dot com.

Here is an example of users contributing their translations:
https://rayotus.itch.io/taba

Thanks for the reminder on this. Got busy with work. Yes, feel free to translate. You can email translated copy to me at trent.seltzer@gmail.com. Let me know if there's anything I can do to help.

What an interesting plot is this one!

Thank you!