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TEMPORAL is a time-bending, 28mm miniature skirmish game pitting two teams of agents wearing temporal manipulation suits against each other. 

The suits provide units with a host of temporal-based abilities, including:

  • Freeze Time
  • Speed Time
  • Slow Time
  • Jump Forward
  • Rewind Time
  • Peer Through Time
  • Manipulate Time
  • Temporal Healing

These abilities allow players to manipulate unit activation order, undo activations, increase or reduce movement speeds and number of actions per activation, etc.

ABOUT

TEMPORAL was created for the One-Page Rules Jam #5. The theme of the jam was "DESIGN BY SUBTRACTION." You can read more about this concept on the jam website. The jam ran for 48 hours; all the rules had to fit on a single page. 

I chose to interpret the theme by pairing back everything about TEMPORAL to revolve around the core concept of time, attempting to see how many different ways manipulating time could be built into the game and stripping out everything else save some basic combat mechanics. 

Mood board for TEMPORAL (required for submission to the jam).


Purchase

Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

TEMPORAL.pdf 301 kB

Comments

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do you still have the OPR template from the game jam? 

Sure. Here's a link to a .docx copy of Temporal that you can use as a template: https://docs.google.com/document/d/1u4PXD6MhAPCgiK3gaUlS4TOGwCNfrBbo/edit?usp=sh...

Hope this helps.

Best,
TS

The mechanics for dodge are a little unclear. Do i make a dodge action on my active turn, and then gain the bonus the next time that unit is attacked? 

Yes. That's correct. On your turn, you can use one of your actions to dodge. The next time someone attacks you, add +1d6 to your defense roll. 

Technically, rules as written, you could use both actions on your turn to dodge and add 2d6 the next time you are attacked.

Hope this helps! Thanks for playing!

(1 edit)

ok awesome, one more point of clarity if you don't minds. If i use an action to dodge, does that mean i add a d6 the next time any of my models are attacked, or only the that declared the dodge? And does the dodge bonus last until it is used? 

Great work btw this is a really cool game 

Thank you! I appreciate the kind words.

You add the d6 to defense only for the model that took the dodge action. The dodge bonus is used the next time that model is targeted by an attack, after which the model loses the dodge bonus (i.e., the model would need to retake the dodge action on a future activation to gain the defense bonus).

Let me know if you have any other questions.

Best,
TS

So i playtested this game using a 1'x1' field (reducing the movement by 2" to compensate the smaller space).

Respect for so much "game" on such a limited "space"! 

The game itself is nearly perfect. I just increased the cost for "manipulate time" cause it felt to powerful sometimes and added a modification for cover. But that's the beauty of a well made game. The rules are easy enough to tweak them.

 Nonetheless there is complexity and interesting ideas to offer a lot of tactical gameplay!

A wonderful "small model count, big possibility-game"!