A downloadable game

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Originally created for the One-Page RPG Jam 2022.

Welcome to the lonely plains of West Texas, where the town of Wyrd sits atop the caprock, buffeted by wind, dust, and hail. Only small, one-horse towns dot the landscape for miles in any direction. In the sprawling stillness, strange things are on the prowl. 

WYRD, TEXAS is a tabletop role-playing game wherein most of the players portray the residents of Wyrd as well as faculty and students at local West Texas University. Together, these characters form a team of investigators who are looking into the strange and unusual events occurring in and around Wyrd. 

Includes an introductory case: The Prairie Dogs Are Restless

CONTENT WARNING

Violence, gore, death, and occultism. Some discussion of mental illness.


Updated 4 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorGroovy Dad Games
GenreRole Playing
TagsDark, Horror, Mystery, One-page, One-shot, supernatural, Tabletop, Tabletop role-playing game, weird

Purchase

Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

Wyrd Texas OPRPG.pdf 162 kB

Comments

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Dear Creator: We are playing this game this evening and I have a question about Skills. 1. A beginning character has only two starting Skills, is that correct? 2. They can use their Skill points to upgrade their Tier to Master level if they so desire? 3. What are your rules on playing a mini-campaign and Skills. I mean should characters gain new Skills with each completed session and any leftover original Skill points can be used to level up the new Skill tiers? Or should they also gain additional Skill points with completed sessions? Seems there's no clear Rules on gaining new Skills and usage of or acquiring new Skill Points. Thank you for the clarifications.

That’s awesome. Here are my clarifications/thoughts on your questions.

1. Each archetype comes with two tier 1 skills. Assume that they are tier 0 (novice) in all other skills. During character creation, you can use skill points to either increase tiers in the two archetype skills, gain tiers in other skills, or combo of both.

2. Yes, beginning characters can upgrade the two skills that they begin with due to archetype.

3. That’s an oversight of mine as well as due to the ‘one page’ constraints of the game jam. If you’re doing a mini-campaign of linked cases, then I would reward the players with skill points after each case. I think 5 points would be appropriate, but you could adjust that up or down for each player based on specific accomplishments (e.g., killing the big bad nets you extra 2 points, etc.).

5 points would be enough for a player to add one or two tier 1 skills or upgrade a tier 1 to tier 2. You could let the players bank skill points so that they can save up 10 points to upgrade a tier 2 to tier 3.

Eventually, I will update the one-page rules to version 2. Work has just got in the way. An update will include downtime rules.

 

Let me know if you have any other questions. I hope you all enjoy playing!

Best,

TS

Thanks for the clarification and input. We enjoyed the game and I am going to do a mini-campaign for them soon. Look forward to the updated version also.

That's great. I'm glad you enjoyed it!